![vorp vr supported headset vorp vr supported headset](https://top8review.com/wp-content/uploads/2017/06/81cKdVrNIXL._SL1500_.jpg)
Yet, on a flat screens its always not life-size without bothering people. Overall, I wouldn't recommend VorpX to any but the most diehard of gamers who aren't prone to motion sickness and don't mind spending a lot of time tinkering with settings.It works (i5, 1080) but the size of the world/objects is smaller.
VORP VR SUPPORTED HEADSET MANUAL
Hopefully some of these issues will be ironed out as the developer enhances support for the Vive, but if my experience with Portal 2 is anything to go by, you'll have to do a lot of manual setup for each game you want to try, unless you play everything in the cinema mode. Two of the four officially supported games I tried wouldn't even start, and Portal 2 was frustrating to configure and never worked the way I wanted it to. Overall my experience with VorpX has been very disappointing. However, both games crash when I launch them with VorpX enabled, so I wasn't able to actually test either one. Since both are officially supported by VorpX, I was able to apply recommended settings profiles before launching them. I looked through the list of supported games and picked out Metro 2033 and Vermintide to test out next. It turns out that neither DOTA 2 or Heroes of the Storm is supported at all if you launch them they don't even show up in the headset. although I moved very cautiously because I got very very very sick trying out Windlands a few days ago.
VORP VR SUPPORTED HEADSET PLUS
On the plus side, Portal 2 didn't make me instantly motion sick like I had expected. I'm guessing with enough work you could get Portal 2 to work pretty well, but without head-roll support I don't think it's worth the effort. Overall, I was really disappointed with the experience and ended up switching over to Cinema mode again, which wasn't as immersive but didn't have any quality problems and makes more sense when you're aiming with the mouse. However, there is no head roll support in P2, which bothered me so much I preferred looking around with my mouse. As far as looking VorpX around, VorpX translates your head movements into mouse movements to let you look around wtih your head, although you'll need to fine-tune the sensitivity. I tried zooming out the image in the VorpX settings, but then I could see the edges of the screen and the culling problems were more obvious. Image quality after adjusting the FOV in VorpX was terrible, everything aliased and blurry. This caused some visual glitches - objects near the edges of my view would flicker in and out of existing since Source's culling algorithms didn't know that my FOV was that high. In non-cinema mode the FOV was much too small I couldn't find an FOV slider in Portal 2's settings, so I adjusted the FOV in the VorpX settings.
VORP VR SUPPORTED HEADSET FULL
My understanding is that there is an "edge peek" feature to let you turn your head to look at the corners of the screen, but instead I toggled on the Cinema mode so that I could see the full screen, and started a level from there. When I started the game, the menu was much larger than my field of view, and the menu was attached to my head so that even if I turned I couldn't see the buttons on the left to click them. My experience with P2 was very frustrating and disappointing. This was a pretty cool experience and my only problem with it is that alt-tabbing or clicking certain VorpX dialogs caused the game to crash (also, that in-game movies don't appear in the headset).
![vorp vr supported headset vorp vr supported headset](https://cdn.mos.cms.futurecdn.net/7j9paqnuSvoD9NJ5nLnj4C-1200-80.jpg)
Virtual Desktop, MyDream Swift) the game is actually 3D and the experience is similar to seeing a 3D-movie at the theater or playing on a (room-sized) Nintendo 3DS. Unlike any of the virtual screen apps available on Steam (e.g. KotOR uses the "cinema" mode in VorpX, which means that you watch the game on a giant 3D monitor in a virtual lounge. The first game I tried was Knights of the Old Republic. VorpX has a virtual desktop environment, but it doesn't work correctly if you have more than one monitor connected to your computer, so it was completely useless for me. Vive support is currently "beta" right now, but I don't know exactly what that means or what might change in the next few updates. Since this is a $40 investment, I thought I'd report my experience. Many games are only partially supported or don't work at all. The degree of VR support you get depends on the game some have stereo 3D and head tracking while others might only have 2D. For those who don't know, it hooks into the rendering process in non-VR 3D games to add partial VR support to those games (the primary target is first-person shooters).
![vorp vr supported headset vorp vr supported headset](https://cdn.mos.cms.futurecdn.net/ZGFtwzVFDZyzCqDUADQnif-1200-80.jpg)
VorpX just released their first version with Vive support today so I decided to try it out.